Maya Essentials

(Midrand)

This course will give you an understanding of the skills needed to create beautiful 3D models and animations in Autodesk Maya.
Course Price
R
Including VAT

Course Overview

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The Maya Essentials course focusses on 3D modelling, scripting, animation, character animation, dynamics (simulations), rendering, Paint effects, digital painting, and compositing. Classes provide you with the essential skills needed to successfully use Autodesk Maya 3D Animation and Visual Effects software. It’s a perfect start for those with little or no experience in this 3D package.

Features & Benefits

  • This is a recognised Autodesk course and a preparation course for the Maya ACU or ACP exam certification.
  • Take full advantage of our new Hybrid Learning by attending on campus or virtually.
  • Attendees will gain confidence and enhance their practical skills and knowledge in this field.
  • Autodesk Maya, commonly shortened to just Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, and is used to create assets for interactive 3D applications, animated films, TV series, and visual effects.

Who Should Attend?

This course is especially suitable for aspirant 3D artists, who want to work on film or commercial animation, visual effects and 3D games asset creation. Graduates from Multimedia and Design courses who would like to use 3D in their daily work will also benefit from attending this course.

Pre-requisites

  • Computer literate with working knowledge of Microsoft Windows
  • No previous knowledge of 3D modelling or animation is needed

What's Included

e-Manual
Stationery
Workstation
Software Trial
Tea & Coffee
Lunch
Wifi Access
Certificate
Certified Instructor
*Items may differ between courses, contact an agent for details

Qualifications

On completion of the course, you will be presented with an internationally recognised Autodesk Authorised Training Certificate. 

Module 1: Learning the Maya Interface
  • Work with Menus
  • Use the Status Line Buttons
  • Access the Shelf
  • Explore the Channel Box and Layer Editor
  • Identify the Animation Controls, the Command Line, and the Help Line
  • Use the Toolbox and Quick Layout Buttons
  • Discover the Marking Menus
Module 2: Controlling the View Panel
  • Change the View
  • Change Display Options
Module 3: Working with Objects
  • Select Objects and Components
  • Select Components
  • Transform, Group, and Parent Objects
  • Snap and Align Objects
  • Understand Nodes and Attributes
Module 4: Drawing & Editing Curves
  • Create Curves
  • Edit Curve Details
  • Modify Curves
  • Apply Curve Operators
  • Create Simple Surfaces from Curves
  • Create 3D Type
Module 5: Working with NURBS Surfaces
  • Learn the NURBS Primitives
  • Edit NURBS Surfaces
  • Apply Surface Operators
  • Trim NURBS Surfaces
  • Use Boolean Tools
  • Stitch Surfaces Together
  • Convert Objects
Module 6: Creating & Editing Polygon Objects
  • Use Polygon Primitives
  • Learn Normals and Manually Create Polygons
  • Edit Polygons
  • Use Polygon Operations
  • Smooth Polygon Edges
  • Use Polygon Booleans and Triangulate Polygons
  • Create Holes in Polygons
  • Work with Edge Loops, Rings, and Borders
  • Learn the Modeling Toolkit
  • Model with the Quad Draw Tool
Module 7: Assigning Materials & Textures
  • Apply Materials
  • Use the Hypershade
  • Work with Materials
  • Work with Textures
  • Position Textures
  • Use Displacement Maps
  • Use Utilities Nodes
  • Paint in 3D
  • Edit UVs
Module 8: Adding Paint Effects
  • Use the Preset Brushes
  • Create Custom Brushes
  • Paint in 2D
  • Paint on 3D Objects
  • Edit Paint Effects
Module 9: Using Cameras & Lights
  • Use the Preset Brushes
  • Create Custom Brushes
  • Paint in 2D
  • Paint on 3D Objects
  • Edit Paint Effects
Module 10: Animating with Keyframes
  • Set Keyframes
  • View an Animation
  • Animate Using Motion Paths
  • Edit Animation Curves
  • Control Animation Timing Lesson
Module 11: Working with Characters
  • Build a Skeleton
  • Edit Joint Attributes
  • Add Inverse Kinematics
  • Skin a Character
  • Edit a Skin
  • Automatic Rigging
  • Add Hair and Fur
Module 12: Animating with Dynamics
  • Use Particles
  • Create an Emitter
  • Create Fields and Goals
  • Manage Particle Collisions
  • Use Cloth
  • Constrain Motion
  • Use Fluids
  • Create Effects
Module 13: Rendering a Scene
  • Configure the Render Process
  • Use Special Rendering Features
  • Use the Render View Window
  • Create a Final Render
  • Render with Maya Vector and Arnold
  • Module 14: Using MEL Scripting
  • Use the Command Line
  • Use the Script Editor
  1. Students are to be at the training venue by 08h00 in preparation for a 08h30 start time.
  2. Bookings can only be considered confirmation on receipt of payment.
  3. Bookings may be changed up to three weeks in advance of the course. A fee of 20% will be levied to cover charges.
  4. For full day courses, we will supply you with the relevant training material. A desktop computer to use for the training (where
    applicable) tea/coffee and a full lunch for full day InClass training hosted at the training center only. Catering is not included for OnSite training
  5. Cancellation or rescheduling requests must be in writing and reach us at least 5 (five) working days prior to the course commencement date.
    Full course fees may be retained for no shows or requests within 5 working days prior to commencement.
  6. Although we go to great lengths to ensure that all training proceeds as scheduled, we reserve the right to cancel or postpone\
    dates if we require to do so and undertake to inform clients in writing and telephonically of these changes.
  7. We suggest clients wait until a week prior to course commencement that a course has been confirmed to go ahead as scheduled
    before booking flight and accommodation. We are NOT responsible for cost associated with cancellation of classes such as flight
    and accommodation for clients.
  8. Full training fees will apply if the above condition is not complied with.
  9. Errors and Omissions Excepted.
  10. By accepting the Micrographics terms and conditions, you agree to receiving marketing material from time to time. This may include Mailers, social media references and any other marketing communications employed by MGFX for the distribution of information pertaining to products and/or services supplied by Micrographics SA (Pty) Ltd.
  11. For any queries our contact details may be found on mgfx.co.za/contact.
  12. All pricing INCLUDES VAT, unless otherwise stated to exclude VAT. Transactions originating from outside of South Africa will not be subject to VAT, however pricing shown online may still include VAT, dependent on individual Web Browser settings.
  13. Pricing is subject to the availability of stock and exchange rate fluctuations, and may change without prior notice.
Maya Essentials courses that aren't held in Midrand differ slightly.
This course is currently not scheduled.

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